The answer was no.
I didn’t buy it. Not because I was disappointed, but because knowing a little more was enough. And that’s the end of this story, at least for now. As always, more to follow!
The answer was no.
I didn’t buy it. Not because I was disappointed, but because knowing a little more was enough. And that’s the end of this story, at least for now. As always, more to follow!
Title: Zombie aka Zombi 2
What Year?: 1979/ US release 1980
Category: Ripoff/ Weird Sequel
Rating: For Crying Out Loud!!! (2/5)
I said in my review to Night of the Creeps that I have so far avoided zombie movies. Having said that, I’m now
back with another one. The thing about me and zombie movies is that I have been
doing this for enough time that there isn’t a lot out there I’m still looking
for. Most of the ones I really want have been in my collection for years. The
rest are the ones that I either can’t get or already watched and let go, which
tends to make things awkward when friends have tried to gift me a zombie movie.
This review is of one of the movies in my “dropped” file, and also just happens
to be one of the most notorious and brazen Italian ripoffs of all time.
Our story begins with a sailboat coasting into New York harbor. The
police board the boat and meet an impressively bloated and hideous zombie.
While the authorities apparently do nothing, an intrepid reporter traces the
boat to an uncharted island where her father disappeared. There, they find a
superstitious population living in fear of a horde of undead rising from their
graves. The closest thing to a responding authority is a sketchy medical man
whose wife is among the first victims. While the doctor vaguely recounts his
search for a rational explanation, the reporter and a small party of companions
try to outrun a growing number of revenants, including their own reanimated
friends and family. As night falls, the surviving protagonists hole up with the
doctor in a church turned field hospital. They manage to wipe out most of the
besieging horde but destroy the building in the process. As the survivors go
back to sea, they hear a broadcast from the mainland, revealing that the city
is already infested with the undead.
Zombie
was one of the first of a wave of “spaghetti zombie” offerings from Italy,
which in turn drew on an earlier tradition of graphic giallo genre films. It was famously made
and released in Italy as Zombi 2, with “Zombie 1” being an alternate title for George Romero’s Dawn of the Dead, a move which Italian law allowed
without permission from the makers of the original film. Accounts differ at
what point in the production the decision to present it as a “sequel” occurred;
director Lucio Fulci is on record as denying any knowledge of it, while screenwriter
Dardano Sarcchetti maintained that a draft of the script existed before Dawn of the Dead was released. It had a successful
North American run under its sequel-free title. Fulci followed it up with several
loosely related films, including the “official” sequel Zombi 3 in 1988. More typical offerings from
Fulci focused on supernatural themes over corporeal zombie action, notably
1981’s The
Beyond. Predictably,
a number of other movies were
represented as numbered sequels to Fulci’s original film in Italy and the US.
It will suffice to note that Fulci was involved in none except Zombi 3.
My mixed feelings about this movie go back a long way. Fulci had a
unique style that has never clicked with me, though Zombie actually avoids the most aggravating and flatly incomprehensible
features of many of his works (especially The Beyond, which I just might get to). It does share with his other films an
emphasis on incongruous visuals and disjointed narratives, egregiously an encounter
between a submerged zombie and a shark, which certainly “work” but mostly on a
hit-or-miss basis. The deeper problem is that it never works its way to a
resolution or “point”. In those terms, Fulci effectively tries to be more post-modern
than Romero. If Night of the Living Dead and Dawn of the Dead refused to give audiences conventional happy endings, Zombie does little more than start and then
stop.
Then there are certainly plenty of particular problems, which I find
noticeable with the setting. As noted, there is no sign of police, military
forces or government. There is also no effort by the reporter or her companions
(including a man who owns his own boat) to figure out which nation might have
claim to the island before landing on it, which in real life would be an easy
way to start a war. The glimpses of native life that follow are paper thin, in
contrast to the rich if stereotyped visions of early Caribbean zombie movies
like White
Zombie and I Walked With A Zombie. Even the “real” belief in
zombification gets little mention beyond the use of the word, which ironically
was almost entirely avoided by Romero. Things get more curious as the undead
begin rising from their graves (also specifically absent from the Romero
movies), often and randomly enough to give the ominous impression that there
are about as many people buried on the island as there are actually living on
it. This particular detail could have been developed into a darker tale that
might give deeper meaning to the goings-on, but like many things, nothing is
said of it.
For the zombies themselves, the most interesting aspect by far is that
the movie discards what scientific logic there was to the Romero-style zombie apocalypse.
The dead seem to rise no matter how far past their expiration date they might be, and
then usually whenever one the living is close by. Their appearance is
egregiously rotten, another contrast to Romero, without giving the feel of
greater realism, particularly considering how quickly decomposition is clearly
shown to occur in the island’s climate. More problematically, they prove
slow-moving even by old-school zombie standards, to the point that several
victims have to stand and wait to be devoured. A curious further twist is that
there are times when zombies seem simply to ignore the living, particularly a
pack already occupied with the doctor’s wife. As seen with The Green Slime, this is in itself a very unsettling
nuance of behavior, but again, it mostly seems to keep the creatures from attacking
when it doesn’t suit the needs of the script.
For the one scene, I could pick several “favorites”, particularly the
zombie-shark encounter, which is good enough (in fact rather too good) for another honorable mention.
But the one that has always drawn my attention is the iconic closing scene, where
the undead march along the Brooklyn Bridge. It’s an impressive and eerie sequence
that extends through the credits, all the more so given that it is far too
low-tech not to have been filmed on location. What always stood out to me is
that throughout the scene, cars can be seen driving back and forth below,
obviously because the film crew did not have the budget or authority to close
the bridge. The equally obvious joke is that even the apocalypse wouldn’t slow
down NYC traffic. Yet, it’s quite disconcerting to further consider how many
motorists must have passed the very real, fully made-up extras without thinking
it worth the trouble to slow down!
In closing, I will say that this is a movie I am glad exists, even if I don’t particularly like it. It was this movie as much as any other that established the zombie-apocalypse genre, and for that alone it’s worth more than the sum of its parts. It’s the kind of movie that’s better to have held and seen than to possess, and even with that said, I suppose the odds are I will buy it sooner or later if somebody doesn’t buy it for me first. So go ahead and look it up, whether you’ve seen it or not, because there’s never going to be one quite like it.
For links, I just have the Introduction, and while I'm at it the Futureworld review introducing the Weird Sequel category. More to come!
Title: Adventures of Hercules aka Hercules 2
What Year?: 1985
Classification: Weird Sequel/ Mashup/ Anachronistic Outlier
Rating: What the Hell??? (3/5)
If there is one thing where I tend to break with the crowd in my
tastes, it is in sequels. These are normally the most successful yet reviled of
movies, for good reason. Studios pay to make sequels with the expectation that
they will earn a lot of money without the need for new ideas, controversy, or
effort in general, and relatively few filmmakers are bold enough to break with
the plan, especially when there are already two or more franchise entries under
the belt. The unfortunate flipside is that sequels which genuinely build on the
existing material are the ones that are more likely to fail, with audiences,
critics and fans alike. I seem to be the one who can look at a sequel for what
it did (or tried to do) differently, which is a major reason I introduced the
Weird Sequel category to this feature. This time, the specimen under consideration is the weird
sequel to one of the weirdest movies on the early to mid-1980s landscape.
This time, our story starts with a cosmic montage of the creation of
the universe, followed by a longer opening credits montage of the highlights of
the previous movie. By the time that’s done, we then learn that several of the
Greek gods have rebelled against Zeus and stolen his thunderbolts. The king of
the gods sends the hero Hercules back to Earth to retrieve his thunderbolts,
which have been transformed into a range of monsters and malign demigods,
including Anteus, a being of energy that receives sacrifices from fearful
mortals. Two plucky women, Urania and Glaucia, join Hercules to avoid being
sacrificed, while the rebellious gods resurrect Hercules’ old enemy King Minos,
despite his previous avowed goal to overthrow the gods of Olympus with science.
By the time Hercules has gathered most of the lightning bolts, Minos has wiped
out a good part of the pantheon with the acquired powers of Chaos. The two
rivals are transformed to meet on the cosmic plane, and the two women discover
the secret of their true selves.
The Adventures of Hercules was a sequel to the 1983 Italian-American production Hercules. Bothe movies were written and
directed by the indefatigable Luigi Cozzi (the offender most responsible for Star Crash), and starred Lou Ferrigno as
Hercules and William Berger as the villain King Minos. Where the original had a
cast of high-profile but subordinate actresses (including Battle Beyond The
Stars’ Sybil
Danning), the sequel placed exploitation starlet Sonia Viviani and
semi-respectable Milly Carlucci as the comparatively self-reliant heroines. It
was released in Italy and then the US in 1985. By all accounts, it was poorly
received compared to the first movie, though no tale tells how much it earned or
cost.
This installment is the most difficult decision I have made about which
movies to cover. I very seriously considered reviewing both this and the
original. In the end, I finally stuck with the precedent of one entry per
“franchise”, and as with Westworld/ Futureworld, the sequel was of greater interest. While the first movie was
absolutely bonkers, it really never needed defending; nobody then or since
suggested it was anything but the original and bizarre experiment it really was.
(If anything, I should have given it a mention when I reviewed Krull.) By comparison, the sequel is in a
number of ways more conventional, but also better anticipated the course of its
genre, to the point that it would be easy to be lulled into accepting it as
part of trends that were really still years away. Like several of the most
curious films to come up in this feature, it feels like it “should” have been made
either a decade earlier or a decade later, which is always enough for me to
give it further attention.
What obviously stands out with this movie is the two heroines, who give
many of the adventures the feel of an episode of Xena (first
aired in 1995!). Of at least equal consequence is the diversity of the villains,
which frequently draw in influences from science fiction and even more incongruously
from Medieval fairylore. We have a stop-motion gorgon, an animated version of
Anteus that looks like living lightning, an ogre-like armored giant that
collects souls, and a tribe of almost zombie-like slime people. It’s of further
note (in contrast to the original) that few if any of the battles are too easy for
Hercules, which in turn makes it all the more impressive that his female
companions are frequently able to fend for themselves. The effects continue the
first movie’s mashup of science fiction and fantasy, complete with laser beams.
This culminates in the finale, when the animated versions of Hercules and Minos
transform into a series of improbable forms including King Kong (!!!). The
opening sequence portraying the primal interplay of creation and chaos is
equally hallucinogenic, augmented with what I am absolutely sure is CGI.
The story hinges on its characters, as it should, but unfortunately,
this is where it struggles. Hercules as portrayed by Ferrigno is just as
unquestioningly virtuous and possibly even dumber than he was in the first
movie. Minos as played by Berger again runs rings around him, yet suffers more
in the transition. It is especially jarring to hear him give his usual speeches
about the virtues of science and reason while calling on the powers of primal
chaos, a union about as predictably ill-fated as his alliance with the
rebellious gods. The Olympians themselves are the most well-realized
characters, none especially well-developed but all conveying the same petty
malice to be seen in the original myths, and this time Zeus actually has what
looks to be a real beard. Then there are the heroines, already noted as the
most innovative element of the movie. It is here that the movie clearly falls
short of its potential, reducing the pair to little more than pawns in the
final act, though it manages to wring out a few poignant twists.
For the “one scene”, I had to go with the stop motion sequence, and
that’s saying something with the finale in play. Where the first movie had
several explicitly mechanical monsters realized with stop motion, the sequel
offers only the gorgon, first seen as a very elegant noblewoman in a hall of
statues. As the lady grows more menacing, Hercules orders the heroines to run
for an exit, without offering much confidence that he will follow. As the
villainess’s laughter draws nearer, he actually retreats, for just about the
only time in either movie. When the gorgon’s form is revealed, it could easily
be regarded as an anticlimax. The stop motion armature is on a “claymation”
level, and the animation does not improve matters. However, the design is
freakishly original, combining the familiar form of the gorgon with a scorpion for
no apparent reason. When Hercules strikes, we finally see the damn thing in its
entirety, just in time to witness its death throes every bit as hideous as the
creature itself.
Even more than Krull, the Ferrigno Hercules movies were an oddity that could only heave come about in the early to mid-1980s. This time, at least, things got far enough for more than one entry, and one that set out in a new direction to boot. While it would be far too optimistic to suppose that either movie had much influence on later and more successful films, they at least pointed to path ahead. Let’s further celebrate the Italian cinematic-industrial complex (already overdue for some further representation), the only group of people who could take throwing a bear into orbit and make it really weird.
No links this time because Blogger and Windows literally won't let me. More to come!
Title: The Last Starfighter
What Year?: 1984
Classification: Runnerup/ Irreproducible oddity
Rating: Pretty good! (5/5)
I have mentioned in previous reviews that a lot of my exposure to
movies was through movies aired on TV. Another major vector was my older
brother’s comic book collection. He had (and as far as I know still has) a very
sizable comic book collection, mainly a collection of well over 100 issues of Iron Man, every one a time capsule of
self-dating advertisements. There were plenty of movies, toys and games I first
heard of because of old comic books, I’m sure including quite a few I’ve never
heard of since. This review is one time the two intersected, a movie I saw
advertised in the old comics and actually had a chance to see on TV instead of
hunting it down decades later. It was the most 80s of 80s movies, one I would
much later learn to be the tip of the iceberg of a multimedia franchise that
never was. This is the story of The Last Starfighter.
Our tale begins with a young man named Alex living in a trailer park,
where the only amusement available is a video game on the porch of what seems
to be a restaurant, with graphics at least as good as a Playstation 1. The rest
of the trailerites are hard up enough to gather in excitement when he breaks
the high score. While he is brooding later that night, a mysterious stranger
arrives who identifies himself as the creator of the game and offers him an
unspecified opportunity. The protagonist goes for a ride to a destination that
turns out to be a real starfighter base, with ships whose controls were
simulated in the game. He becomes reluctant when he discovers that the base is
in the path of an invading armada, but after the villains follow him back to
Earth, he returns to the fight. When he arrives, he discovers that the base has
been ravaged by a sneak attack, leaving only a single experimental fighter and
a crusty alien navigator for a desperate raid against the approaching fleet.
The Last Starfighter was one of the last of a wave of space opera/ science fantasy films in the wake of Star Wars. It had a large budget and a high-profile cast that included Richard Preston of The Music Man as the recruiter Centauri and Daniel O’Herlihy as the hero’s copilot Grig. Lance Guest had an effective double role as Alex and a robot assigned to replace him, and Catherine Mary Stewart appeared as his girlfriend. The effects included space ship sequences created with (then) advanced CGI. It was famously intended to be released simultaneously with a tie-in arcade game from Atari, responsible for the semi-3D Star Wars arcade game and the less fortunate E.T. and Krull tie-in games, but the legendary game maker backed out before the game was developed. The movie made at least $21 million against a $14M budget. At least one planned Atari 2600 game saw release under an alternate title, while others have been unearthed or created by fans. A tie-in game was finally released for NES at the very late date of 1990, reportedly a modified version of an originally unrelated PC game.
As with a number of movies featured here, I first saw this movie on TV
in the early 1990s. It was good fun at the time, but didn’t make a big
impression at the time. What fascinates me in hindsight is that this is a movie
that should have aged like anchovy pizza without refrigeration. To begin with,
the intended cross-platform marketing was as crass as the most notorious
Eighties cartoon/ toy commercial; if successful, it would have made the movie
more “meta” than the Deadpool franchise. The ambitious CGI are painfully
archaic, while still being far too good to pass as a genuine 1980s video game.
As a bonus, its release date was exceptionally disastrous, right after the
infamous video game crash of 1983 and a year before Kenner gave up on the
original Star Wars figure line. While nobody seems to have connected Atari’s
withdrawal from the project to the company’s direct misfortunes with the ET
game, I certainly will.
Yet, the movie works, and for once I’m not the voice in the wilderness
when I say it; this is another of the few movies I got requests for before
deciding to include it. (And thank the Logos, it’s not Space Mutiny!) The acting and dialogue
(especially from Preston and O’Herlihy) is among the best of any vintage genre
film. The practical effects are likewise
top-notch, supplying very convincing aliens as well as the bonkers spacecar rig
driven by Preston. The stone-age CGI actually succeeds in blurring the line
between the gameplay of the opening scenes and the posited “real” world of the
space war, while the story gives a measure of logic to the obvious video game
setup. The design of the Gunstar (from Alien
production designer and Dark Star alumnus Ron Cobb) even makes a fair amount of sense, with an almost
Art Deco sense of smoothness and speed. Over it all is a sense of sincerity
that ought to be almost painful, especially given the commercialism surrounding
the production. Once again, it really works, with plenty of help from the
soundtrack.
As always, what really matters for me is the world-building. The rival
factions of the Star League, the opposing Ko Dan and the petulant renegade Xur
are mostly white noise, but still convey depth and hints of moral ambiguity,
particularly from a pair of alien commanders who clearly despise Xur as much as
the good guys do. Centauri and Grig are the true soul of the resistance,
idealistic yet clearly cunning. Then there is a whole arc of the android
replacement left on Earth, which is what I remembered most strongly from my
original viewing. I could easily have chosen a number of the duplicate’s scenes
as my “one scene”, but the story is strong enough that no one moment stands out
in isolation.
What I am going with this time is an action scene, which I haven’t done
that often. Despite the video game homage, the movie puts most of its action in
one climactic battle. After attacking the villain’s command ship, the Gunstar
is swarmed by opposing fighters. The fighters prove uncoordinated but clearly
effective, destroying a number of their own with friendly fire in the process
of damaging the Gunstar. Grig announces that their super weapon, the Death
Blossom, is available but still theoretical. Alex promptly responds,
“Theoretically, we should already be dead!” The weapon works as advertised,
leaving only the returning command ship against the crippled starfighter. It
all ends with another moment I remembered all the way from back when, as the
alien commanders exchange two immortal lines of dialogue before the final
impact.
In closing, I offer an explanation for my classification. I developed the term “runnerup” for supposed “ripoffs” of Star Wars and other major movies that were really developed in parallel with better known films, like The Black Hole and Flash Gordon. This movie is clearly not in that category. What it is is an “imitation” that recognized the best qualities of the original product and actually made the effort to reproduce them. With better timing and better luck, it truly could have been another Star Wars, franchise and all. What we have instead is a very good movie that never got weighed down by its own success. As always, being a runnerup isn’t bad.
For links, the image credit goes to LaunchBox Games Database, which includes a decent overview of what is known of the Atari 2600 game. Den of Geek provides a deeper account of the various video game projects. As usual, see the Introduction for an overview of the feature, classifications and ratings.