Title: The Last Starfighter
What Year?: 1984
Classification: Runnerup/ Irreproducible oddity
Rating: Pretty good! (5/5)
I have mentioned in previous reviews that a lot of my exposure to
movies was through movies aired on TV. Another major vector was my older
brother’s comic book collection. He had (and as far as I know still has) a very
sizable comic book collection, mainly a collection of well over 100 issues of Iron Man, every one a time capsule of
self-dating advertisements. There were plenty of movies, toys and games I first
heard of because of old comic books, I’m sure including quite a few I’ve never
heard of since. This review is one time the two intersected, a movie I saw
advertised in the old comics and actually had a chance to see on TV instead of
hunting it down decades later. It was the most 80s of 80s movies, one I would
much later learn to be the tip of the iceberg of a multimedia franchise that
never was. This is the story of The Last Starfighter.
Our tale begins with a young man named Alex living in a trailer park,
where the only amusement available is a video game on the porch of what seems
to be a restaurant, with graphics at least as good as a Playstation 1. The rest
of the trailerites are hard up enough to gather in excitement when he breaks
the high score. While he is brooding later that night, a mysterious stranger
arrives who identifies himself as the creator of the game and offers him an
unspecified opportunity. The protagonist goes for a ride to a destination that
turns out to be a real starfighter base, with ships whose controls were
simulated in the game. He becomes reluctant when he discovers that the base is
in the path of an invading armada, but after the villains follow him back to
Earth, he returns to the fight. When he arrives, he discovers that the base has
been ravaged by a sneak attack, leaving only a single experimental fighter and
a crusty alien navigator for a desperate raid against the approaching fleet.
The Last Starfighter was one of the last of a wave of space opera/ science fantasy films in the wake of Star Wars. It had a large budget and a high-profile cast that included Richard Preston of The Music Man as the recruiter Centauri and Daniel O’Herlihy as the hero’s copilot Grig. Lance Guest had an effective double role as Alex and a robot assigned to replace him, and Catherine Mary Stewart appeared as his girlfriend. The effects included space ship sequences created with (then) advanced CGI. It was famously intended to be released simultaneously with a tie-in arcade game from Atari, responsible for the semi-3D Star Wars arcade game and the less fortunate E.T. and Krull tie-in games, but the legendary game maker backed out before the game was developed. The movie made at least $21 million against a $14M budget. At least one planned Atari 2600 game saw release under an alternate title, while others have been unearthed or created by fans. A tie-in game was finally released for NES at the very late date of 1990, reportedly a modified version of an originally unrelated PC game.
As with a number of movies featured here, I first saw this movie on TV
in the early 1990s. It was good fun at the time, but didn’t make a big
impression at the time. What fascinates me in hindsight is that this is a movie
that should have aged like anchovy pizza without refrigeration. To begin with,
the intended cross-platform marketing was as crass as the most notorious
Eighties cartoon/ toy commercial; if successful, it would have made the movie
more “meta” than the Deadpool franchise. The ambitious CGI are painfully
archaic, while still being far too good to pass as a genuine 1980s video game.
As a bonus, its release date was exceptionally disastrous, right after the
infamous video game crash of 1983 and a year before Kenner gave up on the
original Star Wars figure line. While nobody seems to have connected Atari’s
withdrawal from the project to the company’s direct misfortunes with the ET
game, I certainly will.
Yet, the movie works, and for once I’m not the voice in the wilderness
when I say it; this is another of the few movies I got requests for before
deciding to include it. (And thank the Logos, it’s not Space Mutiny!) The acting and dialogue
(especially from Preston and O’Herlihy) is among the best of any vintage genre
film. The practical effects are likewise
top-notch, supplying very convincing aliens as well as the bonkers spacecar rig
driven by Preston. The stone-age CGI actually succeeds in blurring the line
between the gameplay of the opening scenes and the posited “real” world of the
space war, while the story gives a measure of logic to the obvious video game
setup. The design of the Gunstar (from Alien
production designer and Dark Star alumnus Ron Cobb) even makes a fair amount of sense, with an almost
Art Deco sense of smoothness and speed. Over it all is a sense of sincerity
that ought to be almost painful, especially given the commercialism surrounding
the production. Once again, it really works, with plenty of help from the
soundtrack.
As always, what really matters for me is the world-building. The rival
factions of the Star League, the opposing Ko Dan and the petulant renegade Xur
are mostly white noise, but still convey depth and hints of moral ambiguity,
particularly from a pair of alien commanders who clearly despise Xur as much as
the good guys do. Centauri and Grig are the true soul of the resistance,
idealistic yet clearly cunning. Then there is a whole arc of the android
replacement left on Earth, which is what I remembered most strongly from my
original viewing. I could easily have chosen a number of the duplicate’s scenes
as my “one scene”, but the story is strong enough that no one moment stands out
in isolation.
What I am going with this time is an action scene, which I haven’t done
that often. Despite the video game homage, the movie puts most of its action in
one climactic battle. After attacking the villain’s command ship, the Gunstar
is swarmed by opposing fighters. The fighters prove uncoordinated but clearly
effective, destroying a number of their own with friendly fire in the process
of damaging the Gunstar. Grig announces that their super weapon, the Death
Blossom, is available but still theoretical. Alex promptly responds,
“Theoretically, we should already be dead!” The weapon works as advertised,
leaving only the returning command ship against the crippled starfighter. It
all ends with another moment I remembered all the way from back when, as the
alien commanders exchange two immortal lines of dialogue before the final
impact.
In closing, I offer an explanation for my classification. I developed the term “runnerup” for supposed “ripoffs” of Star Wars and other major movies that were really developed in parallel with better known films, like The Black Hole and Flash Gordon. This movie is clearly not in that category. What it is is an “imitation” that recognized the best qualities of the original product and actually made the effort to reproduce them. With better timing and better luck, it truly could have been another Star Wars, franchise and all. What we have instead is a very good movie that never got weighed down by its own success. As always, being a runnerup isn’t bad.
For links, the image credit goes to LaunchBox Games Database, which includes a decent overview of what is known of the Atari 2600 game. Den of Geek provides a deeper account of the various video game projects. As usual, see the Introduction for an overview of the feature, classifications and ratings.
No comments:
Post a Comment