Showing posts with label merchandising. Show all posts
Showing posts with label merchandising. Show all posts

Tuesday, October 31, 2023

The Legion of Silly Dinosaurs Halloween special: Scary cute stego!

 


It's Halloween night and I've done a lot less than I used to but a lot more than I have in a while. To round things out, I obviously had to do a dino post. It happened I already had a perfect specimen for a quick post from a trip to an old stomping ground. Here he is in full glory on The Couch Mark 2.


Now for the story, I made this acquisition late last month at the Arizona Museum of Natural History, which I volunteered at back when it had the much cooler name Mesa Southwest Museum. Of course, I had a long history here. This is where I picked up the actually good Prehistoric Panorama Cambrian creatures, an okay pachycephalosaur I can't confirm I featured before, and my second worst dinobot. This little guy was part of a lot that appears to have flooded the shop, with several whole boxes discretely positioned under shelves and tables. His tag identifies him as made by the prolific company Aurora (maker of my first and only Valentine's Day gift), per the data entirely from recycled bottles. He's obviously a cute little guy, and pretty soft. Here's a few closeups.



"I'm innocent and adorable. But I'm still judging you."

So that's enough for a quick post. As usual, this feature is always worth the time, and finds like this make things easy when I'm in a hurry. I definitely expect a longer installment soon. And here's some more pics from the trip...


"Resistance is futile..."

Spinosaur flashback!

The Schleich vs Safari war is heating up.

"We will have our revenge when the school bully sees you with the pack..."



And why not one more in the bag?



Sunday, September 17, 2023

Futures Past: The Captain N comic book



 As I write this, I'm two months and counting in my sabbatical from blogging, and have also spent two weeks watching my retro gaming parody/ fan novel not sell, and bought a new computer for good measure. In the midst of all this, I got to thinking more about something I mentioned once before, a traumatic experience that scarred an entire generation. I speak, of course, of Captain N: The Game Master, a show even kids who were several years/ eons away from Batman: The Animated Series knew was kaka. And what really brought me back to it wasn't writing a 100,000-word novel, or buying a Samus figure for three times its retail price, but finding out there was a comic book. And by reputation, it is actually... good? Okay? Tolerable??? Clearly, I was going to have to investigate first-hand.

So, to back things up, I did indeed watch Captain N first-hand during its run, and as usual, I have some very distinct recollections  that I now know don't line up with the actual run of the show. I'm sure I saw it first during a vacation that could have been before I had a TV at home, a story arc I assumed was the pilot that I figured out would actually be episodes 4 and/ or 5. It could easily have been a year or more before I watched it again, on the same network affiliate where I first saw Darkwing Duck, in a slot that required getting up early to watch it at all. I can recall several of the more famed/ notorious episodes (including their Tetris one!), of which I'm sure all were in a half-hour, single-story format. From the research that I did for this post, that means I only saw seasons 1 and 2, the last episode of which aired in very early 1991. However, I'm sure I was watching it well after that, probably into 1992 if not later. This fits with certain reports that it was in network syndication as late as 1994.

Now, with all the easy jokes already at hand, I'm sure everyone is expecting me either to destroy this show or defend it as a neglected classic. However, that simply isn't how it was. The now-storied clashes of titans that defined modern animation were all happening after school between Fox Kids and the Disney Afternoon.  Even back then, it was obvious that Saturday mornings were the low end of the pool, the usually short-lived experiments, the outdated-on-arrival tie-ins, the reruns and reboots of shows you had thought you were too old for the first time around. If you accepted the ritual of getting up before 7 in the morning, then you were probably going to watch whatever they threw at us without complaining. And you could get lucky, with shows like Darkwing Duck or a good episode of Garfield And Friends. Then again, you could get the likes of ProStars, Karate Kid and Hammer Man, all of which I most certainly watched in the same timeframe if not the same network and lineup as Captain N. And in their company, yes, Captain N reached the proverbial high standard of mediocrity. We were already past the Dark Ages, into a time where even a low-tier cash grab could be expected to have some measure of technical quality and narrative coherence. If it came to that, when Mother Brain was competent, when Simon Belmont wasn't actively stupid, when Kevin and Princess Lana aren't vying to be both bland and irritating (yes, even compared to Simon and Kid Icarus), when they actually did something creative with the "guest" game characters no matter how little sense it made in relation to the game, it could be entertaining.

And then there is the comic, which I had absolutely no idea existed until noting a few passing mentions in connection with Metroid. This one was published by Valiant, also responsible for a Super Mario comic I'm now sure I encountered in the wild sometime in the 1990s. The first issue was published in May 1990. Alas, the run ended in September of the same year after only five issues. In its short run and after, it gained a reputation as both more faithful to the source games and far better in quality than the TV series. Unsurprisingly, copies are scarce and quite expensive. Fortunately, the real-world heroes at Captain N.net have assembled a library for all the internet to read, for the moment.

Meanwhile, what brought me to this comic was its chief claim to fame or infamy: Unlike the entirety of the TV series, it featured Samus Aran as a major character. In fact, she was introduced as a "guest" character in the last of several storylines in the first issue of the comic, and continued to appear at least once in every remaining issue of the run. In the first appearance, titled "Money Changes Everything", she was set up as a neutral bounty hunter willing to consider an offer from Mother Brain. By "The Happy Zone" in the following issue, she was already established as a member of the "N Team" and a rival to Princess Lana for the affections of Captain N/ Kevin, which admittedly wasn't a big deal in the TV series. After appearing in a single panel of "The Fabulous Powers of Captain N" in issue 3, she got a full protagonist treatment in "Breakout" in issue 4, where a corrupt judge sends her and Princess Lana to a prison planet from which they must escape. In issue five, she got not one but two appearances. First, in "Garbageworld", a time travel mishap sends her to a future where Kevin is finally willing to reciprocate her interest, but also is reduced to leading the remnants of the resistance to Mother Brain from an interstellar garbage dump. Then in "When Friends Fall Out", Princess Lana discovers evidence that the bounty hunter was responsible for the disappearance of the old king of Videoland, in a story that was obviously meant to be finished in the announced but never printed issue 6.

So, with that out of the way, is this comic any good? Having read the Samus story arc, and skimmed a few more storylines, I can certainly affirm that this is vastly better than the TV show. The unavoidable punchline is, this is pretty much like saying the show was better than the Battletoads pilot. We aren't just comparing two different things, but two things in very different stages of development. The relative strengths of the comic come down to the fact that it is trying to establish its world and characters, but there was a point when the show made some effort to do the same. Whether the same level of quality could have been maintained over a longer run is unknowable at best. What can be seen all too clearly is that this is far from a top-notch comic for its own or any other time. The artwork is no better than average for a newspaper comic, and particularly weak when called on to establish a larger setting, the one thing that the show was undisputedly good at as long as it was trying at all. The stories serve up several duds, notably "Breakout". The real bottom line is that the comic is still everything the show was reviled for, a middling to low budget cash-in built around references to niche pseudo-mythology, though with the difference that it gets said mythology mostly right.

And then there is Samus, the one thing that made this at all memorable. As with many things, you can see where they were trying, not so much where they did this right. Sure, she's a developed and sympathetic female character with a "dark" side that isn't simply waved away by the power of love (yet...). However, while her open infatuation with the male lead isn't exactly "stereotypical" as such, it is quickly magnified to a level that can only be regarded as either actually disturbing or wholly contrived, to the point that she seriously goes through with accepting the garbage world timeline. Given the general intelligence of the material, it can be allowed that this really is meant to show her conflicting emotions and very gray morality. The deeper problem is that the story arc never pushes its own point. Every time she is presented with a choice between her mercenary ways and the good guys' ideals, the story always throws a softball rather than making her admit to past misdeeds or ongoing flaws. It's by all means a step forward, especially for a video game tie-in (Hell, the show wasn't afraid to show the dark side of unrequited "love" either), but it's the kind that shows just how far we still had to go. Oh yes, and this could all look far, far worse if we actually knew how the Hell old our "hero" is... 

So that's Captain N, the show and the comic book. So, was this worth it? Considering how notorious this has gotten, it was definitely worth a rematch, and I'm more than happy to have dug up the comic book. For myself, I hope I have at least given some perspective. By my standard rant, this wasn't "good" by any means, but anyone who thinks this is the "worst" we got is either too young or suffering from repressed memories. (Hey, sometimes, I wish I could come down with that...) All in all, a weekend isn't too much time for a trip down this rabbit hole. That's all for now, more to come!

Image credit valiant.fandom.com.

Monday, May 15, 2023

Movie Mania: Heavy Metal soundtrack!

 


It's Monday and I still don't have my weekend post, so I decided to do something that actually came up in the course of my epic fan fi/ parody novel (see Demos 1 and 2) that I'm actually on track to finish. Most of this feature has been about movie soundtracks (see the Predator post from about 6 months ago), but this time, I have something different. It's a soundtrack of pop rock songs from one of the most famous/ popular movies I ever reviewed, and I actually like it. Here is Heavy Metal, the soundtrack! Here's a pic of the insert booklet.


Now, there's a lot of lore here that I already covered or skipped over. Heavy Metal was an animated anthology film based on the magazine/ comic of the same name, which was in turn based on the European publication Metal Hurlant. (Oh, yeah, my review is now in my zombie movie ebook.) In the process, the filmmakers made an unusual if not unprecedented decision regarding music. They paid for a top-notch orchestral score from Elmer Bernstein (see An American Werewolf In London and... Robot Monster???). They also got the rights for a lineup of contemporary rock songs from artists including (alphabetic order is easiest) Black Sabbath, Blue Oyster Cult, Cheap Trick (see Rock & Rule, already intertwined with this saga), Devo, Journey and Stevie Nicks. The problem, as one can extrapolate from at least the last two, was that this was in fact pretty light on the "metal", but as I have pointed out, the title was technically that of the magazine first.

Moving forward, the real twist here is the very different fates of the two halves of the soundtrack. Both were released around the time the movie came out, on vinyl, cassette and CD. However, the orchestral score has gone on to fall into Copyright Hell, with any disc copies going for $50 and up, while the present album has remained available in both physical and digital formats right up to the present day. I got my particular specimen last year, in what I just remembered was the same order as my Blu Ray of Death Becomes Her. Before that, I had listened to it regularly on free music streaming. In fact, I can recall going to sleep listening to this, which once again brings us to the problem.

In fact, considered objectively, this is nothing more or less than a representative sample of 1980s pop rock with a bit of a "lean" toward the metal/ punk/ proto-grunge cluster. A good starting point for consideration is the one I have always been able to place within the movie, "Heavy Metal/ Takin' A Ride" by Don Felder, played at the start of the "B-17" segment. It's a surprisingly good fit for the material, and okay overall. For maximum confusion, it has the same title as the opening track, "Heavy Metal" by Sammy Hagar, which I completely forgot plays in one of my favorite scenes in the film. ("If there's one thing I know, it's how to drive when I'm stoned...") That's followed by "Hearbeat" (which I managed to reference in the Sidekick Carl adventure, still very much in my mind) and "Working In A Coalmine" by Devo. The fifth track, "Reach Out", turns up in the Lincoln Stern segment, and after Felder's track, I start to kind of tune out. Aside from one I'll get to in a moment, the most memorable of the remaining tracks would be "Radar Rider" by Riggs, played in the opening sequence "Soft Landing", and "Blue Lamp" by Nicks, an oddly dark song that I just figured out plays in the police station scene of "Harry Canyon".

That leaves three songs that stand out to me. One of them is a song that isn't in the soundtrack, "Through Being Cool" by Devo from the Taarna bar scene, which I cross-identified in Sky High. At one point, I kind of assumed it was in the soundtrack, as the digital version of the album was already down at least one track. I still can't fathom how it wasn't included, given that the band was already represented. Another is "The Mob Rules" by Black Sabbath, track 13, also from "Taarna", which I discovered was included here months before it was released as part of the album of the same name. Then there is by far the most noteworthy track here, "Veteran of the Psychic Wars" by BOC, which was also included in the soundtrack prior to its album release. As far as I can recall, I knew of this song from multiple references in fiction, without knowing anything about it until I recognized the title lyric during a viewing of the film. Having heard it, I can say that it is truly one of the most emotionally powerful songs of the 1980s or any other time. The one "problem" is that it easily converts to generic angst, especially of the male variety, which it absolutely is not. Its appearance in the film could really be a case and point, as it simply plays at the discovery of the Loc Nar in "Harry Canyon" rather than any truly introspective moment. My further thought is that it could get back a lot of its depth from a cover by a woman, which I literally have not found even once.

So, that's the album. For what it is, it's a very important release that earns its enduring pace in pop culture. It's worth a listen as a whole as well as for its parts. And for one more thing, here's a pic I managed to take without glare, because apparently the Couch Mark 2 is really, really well-lit.


That's all for now, more to come!

Monday, March 20, 2023

Adaptation Insanity: The one where the scariest thing is Dan Aykroyd

 


 

Title: Twilight Zone The Movie

What Year?: 1983

Classification: Irreproducible Oddity

Rating: Ow, My Brain!!! (Unrated/ NR)

 

As I write this, I’ve been continuing to think over what I want to do with my blog and writing in general. In the process, I recently found myself with a string of movies that could all have suited my purposes. These included a movie I had thought about for a very long time, which I decided was enough to kick off a feature I had considered before as a spinoff to my Super Movies feature. This will be a look at movies based on other properties, which as a further twist will focus on things besides books and comics. Our first entry for consideration will be a film so notorious it could literally be its own category. I present Twilight Zone: The Movie, and yeah, I know all about the backstory.

Our story begins with a driver and a friendly hitchhiker singing TV themes and talking about a certain famous series, until the encounter turns lethal. We then see an unfolding anthology that starts with a middle-aged racist who finds himself transported back in time as the minorities he hates. We then meet the denizens of a retirement home who regain their youth with a game of kick the can, only to discover a price that won’t be a clear downside. Things are looking up as we move on to a school teacher who is invited home by a quirky little boy who proves to be a godlike superhuman with a captive “family”. Finally, we meet a fussy intellectual on a plane who sees a mysterious creature sabotaging the engines, but can’t convince anyone else of the threat. It’s all kinds of pretty good, I guess- but can anything be scarier than Dan Aykroyd?

The Twilight Zone: The Movie was a 1983 dark fantasy/ horror anthology film released by Warner Bros, based on the TV series created by the late Rod Serling. The film was produced by John Landis (An American Werewolf In London) and Steven Spielberg (Duel, ET), who directed the first two segments, “Time Out” and “Kick The Can”. Additional segments based on the original TZ episodes “It’s A Good Life” and “Nightmare At 20,000 Feet” were directed by Joe Dante (InnerSpace, Gremlins 2) and George Miller respectively. Frequent TZ contributor Richard Matheson (see… Jaws 3?) received writing credits for 3 out of 4 sequences. The soundtrack was scored by Jerry Goldsmith (see Link, Deep Rising, etc, etc, etc), whose early work included the TZ episode “The Invaders”. The cast included Vic Morrow (see Message From Space... wait, my first review?), Kathleen Quinlan and John Lithgow (Adventures Of Buckaroo Banzai), with Burgess Meredith (Batman, The Manitou) as the narrator and Dan Aykroyd as the Hitchhiker/ Monster in a prologue sequence. The film became notorious for an accident that resulted in the deaths of Morrow and two child extras. It was a moderate commercial success, earning $42 million against a $10M budget, but subsequently suffered from controversy and limited availability on home video. Among series fans and genre critics, it was poorly received except for Dante’s segment. As of early 2023, it is available for digital purchase and rental.

For my experiences, I will say right off the bat that my usual format and length was out the window from the start. As far as the present film, what really stands out in hindsight is that I literally had no awareness of it until at least the middling 1990s, and still didn't watch it until around 2017. The astonishing part of that is that I was an absolute TZ junkie virtually from the time I had regular access to television at all. I would watch the original series, I would watch the ‘80s revival, I would read the tie-in books, I would narrate episodes to innocent bystanders. All of which is just to say, for me to have known nothing about this film means somebody really screwed up. The most obvious reasons, I must also say at the outset, are ones I won’t go into. I have reviewed movies with body counts before (see Brainstorm, which still wasn’t as uncomfortable as Hardware), and the only thing that really works is to keep it out of the picture. In those terms, my diagnosis is that this was always on track to be sleek, expensive and completely forgettable, which is not what it deserves.

Moving forward, I really couldn’t avoid a paragraph on the opening segment(s). The prologue is, if anything, underrated, especially in light of Dan Aykroyd’s performance. At face value, the role isn’t even against type, yet the actor becomes subtly unsettling well before the end, enough to ponder what might have been if he had gone further into roles outside comedy. We then get the embarrassingly good modernization of the TZ opening, with Meredith swinging for the fences. Finally, we get to Morrow’s segment, which I feel I am committing heresy by endorsing probably the second strongest in the entire movie. We get a strong set-up through the introduction to a very unsympathetic character who (in arguable contrast to the antiheroes of “Judgment Night” or “Death’s Head Revisited”) is never so monstrous that he can’t be identified with people a viewer might meet. What follows is a reasonably satisfying series of vignettes that never needed any other ending than its chilling final sequence. The “problem” is that this never quite reaches the level of true irony, unless you count the jerk’s surprisingly plausible ability to stay alive as long as he does, and there really isn’t a lot that could have been done differently. To me, the one good option would be to put him through the slights and resentment even “model” minorities in “modern” society face, perhaps by a “body swap” with the individual he's really mad at, but then, that would require political subtlety in an ‘80s movie.

The other segment I had to write up on its own is “It’s A Good Life”, based on both the TZ episode and the short story by Jerome Bixby. This is the one segment that is at least as good as it’s usually made out to be. I would go so far as to make favorable comparisons to the original series episode (one of the ones I can remember retelling). The most intriguing part is that this “remake” is even bolder than The Thing in reconceiving the source material as well as its “classic” adaptation. (The short story is still far more horrific…) Here, the child god-demon is content to hold power over a single house, resulting in a claustrophobic focus and significant ambiguities that certainly “work”. It’s never clear if this version of the character is less powerful, less ambitious or simply mature enough to preserve a line of contact with the “real” world. His meeting with the protagonist teacher is similarly debatable. It makes sense that she would succeed in connecting where others have failed, but it’s very possible that the miserable captives we meet in the house thought the same at some point. As events proceed, the cinematography and effects convey a sense of unravelling reality as much as Anthony’s power, augmented by the prominent cartoons. The materialized creatures truly feel like toons brought to life, still not as unnerving as the on-screen monster that dispatches the “sister” sent into its domain. Of course, there are many things I considered for the “one scene”, which will be from here. My own favorite is the would-be magician’s reluctant rabbit-out-of-a-hat trick, followed by the deceptively drawn-out reveal of Anthony’s real sibling.

That still leaves two whole segments, including Spielberg’s contribution. That is quite justly Ground Zero for the hate this movie usually gets, to the point that I am hard-pressed to say anything save that yes, it is that bad. My only dissent is that I don’t buy the suggested narrative that he was thrown off by the legendary troubles of the production. On the contrary, I find it typical of the sentimental, allegedly kid-friendly material that he was either being saddled with or bringing on himself before Jurassic Park forced the “system” to take him seriously again. Then there is the finale, which tends to get a measure of goodwill that I have yet to muster. For me, Lithgow simply does not work in the role. I also have to say, I find the gremlin strangely ineffective. Much of the time, you really can’t see the damn thing, and when you can, its wonky design borders on comical rather than threatening (yes, even compared to the suit they put Nick Cravat in…). The only thing that his improved my opinion after several viewings is the surreal camerawork, which at its best achieves a “comic book” feel akin to Creepshow. I can put in an extra good word for John Dennis Johnston as the quite sympathetic pilot, who really comes close to being in the right even with the gremlin.

Now I still have the “one scene”, and I finally went with the opening of the best segment. The teacher comes into a diner, where Anthony is playing Tempest (see… Night of the Comet?). The proprietor behind the counter is none other than everyone’s favorite cameo actor, Dick Miller (Night of the Creeps, Terminator, etc). He’s as entertaining as ever with more meat than usual as he charms the lady, throwing out multiple franchise references in the process. Meanwhile, an adult male patron becomes disgruntled at interference on a TV screen. In a curious bit of foreshadowing, he accuses Anthony of causing the static. The situation only escalates when the proprietor dismisses him. Finally, the patron takes matters into his own hands. As often happens, what follows is less interesting than the buildup. Does this mean that the townspeople suspect that Anthony is different? If so, does this also mean that Anthony’s abilities are weakened or largely nullified away from the house? Either way, why hasn’t anyone come to look for people who must be missing? Perhaps his powers are still effective enough to make people disregard the matter, or perhaps that is where some of the captives came from. As usual, no more will be said about it, which just makes it more interesting.

In closing, I would usually be defending the rating. This is one where there is simply too much baggage for me to venture a rating. As a whole, it’s better than people have wanted to give it credit for. The downside is, there are also things that are actually worse. All in all, that’s a pretty accurate representation of the series it’s based on. You can take it or leave it, but it’s time we stopped ignoring it. With that, I can find a little peace.

Image credit The Legendary VHS (Tumblr).

Monday, November 14, 2022

The Franchise File 3: The one that was the most hated sequel

 


 

Title: Ghostbusters 2

What Year?: 1989

Classification: Weird Sequel

Rating: It’s Okay! (3/4)

 

As I write this, I’ve been finishing up the last few loose ends from Halloween, and the present lineup has been right at the top. What crosses my mind was that sequels have always been where I diverge from the crowd. Sure, I trash actually bad sequels as avidly as anyone else, though very few have been anywhere the bottom for the kind of movies I deal with. The flip side is that there are a great many polarizing or entirely unpopular sequels that I regard favorably even compared to the original films. In my reviews, I have definitely focused on the sequels where I’m willing to argue. For this lineup in particular, I decided to take my time to come up with one that really needed my kind of treatment. That brought me to a case that I have long regarded as perhaps the most unaccountably hated of them all. I present Ghostbusters 2, quite possibly the most despised sequel I actually like.

Our story begins with a reintroduction to the heroes of the last film, now split up by bankruptcy and legal troubles. Peter Venckman is a basic cable host, Egon is doing conventional if sadistic psychological research, Ray and Winston are reliving the glory days at kids’ birthday parties, and Dana is a newly single mother by a guy who has come and gone off-screen. But something is brewing under the city, a pink slime that seems to feed on anger, strife and misery. It’s all just a harbinger of the emergence of Vigo, the ghost of a tyrant residing in a painting at the museum where Dana works. With help from her unrequited would-be love interest, the evil spirit prepares for his return, with Dana’s son Oscar as his vessel. It’s up to the Ghostbusters to save the day again- but they will have to beat a court order first!

Ghostbusters 2 was a 1989 fantasy/ science fiction film by Columbia Pictures, produced as the first and only direct sequel to the 1984 film Ghostbusters. The film was directed by Ivan Reitman (see Heavy Metal), with Bill Murray, Harold Ramis, Dan Aykroyd and Ernie Hudson (Congo) returning as the Ghostbusters. Sigourney Weaver, Rick Moranis and Annie also reprised their roles as Dana Barrett, Louis Tully and Janine Melnitz respectively. Max Von Sydow (see Flash Gordon, Never Say Never Again) performed as the voice of Vigo, with Peter MacNicol of Dragonslayer appearing as his minion Janosz. The film was released in parallel with the fourth and fifth seasons of the animated series The Real Ghostbusters, which the live-action sequel diverged from on a number of points. Official merchandising included games for NES and Game Boy. The film was commercially successful, earning over $215 million against an estimated $30-40M budget, but was poorly received by critics and fans. Reitman reportedly refused to take part in further installments of the franchise based on problems with the production. The second film has received some reappraisal among modern critics. It was not directly referenced in the 2016 reboot. It remains available on digital platforms.

For my experiences, I covered this franchise in most depth when I wrote up the reissues of the Kenner toys. As with many things, I knew of the franchise without really experiencing it first-hand, though for once, I can definitely recall seeing the original film at a quite early date. For me, the real experience was the animated series, and to the extent I can recall having an opinion at the time, I greatly preferred the cartoon. Once the show and the toys trailed off, the franchise slipped from my consciousness until one afternoon in ca 1998 I can clearly recall, when I found both movies being aired back to back on network TV. It was a rediscovery of the first film and my first encounter with the present one, and where I found far more to appreciate in the original, I felt the sequel to be on its level if not better. Ever since, I have been baffled by the hate it gets… up to about the time I bought a copy.

Moving forward, my foremost reaction is the already running theme, what the Hell did people want, anyway? In terms of the franchise parameters, this doesn’t build on the original like the undisputed “best” sequels such as Dawn of the Dead, or reconceptualize as boldly as the likes of Predator 2. What it does do is put the characters in new situations without changing their nature, which is plenty in itself. From the outset, we find the Ghostbusters in the aftermath of fame, leaving some of them wiser and others just disillusioned. The further story arc that emerges is one of far more complex problems that require both new tactics and genuine character development. That, in turn, offers some surprisingly sophisticated social/ political commentary. The mood slime becomes a symptom and symbol of human problems that can’t be defeated with proton packs. The apathy and flat hostility the Ghostbusters meet as they try to rally the city leads to both the funniest and most poignant moments of the film. A quote from the mayor is up there as my favorite from either film and in line for the “one scene”, “Being miserable and treating each other like dirt is every New Yorker’s God-given right!”

On the con side, this certainly one of the clearest cases of a sequel that was forced to be “trendy” at the expense of both creativity and faithfulness to the original. A curious consequence is that many of its “meta” gags and references specifically fail to account for the continued popularity of the franchise and especially the number of kids like me who were getting into it through the show. (The He-Man reference is probably nothing more or less than an indicator of how old the script must have been…) The big chip on my shoulder is the music. The original had a balanced mix of old and new pop music and a traditional orchestral score by Elmer Bernstein (see… Robot Monster?). The score by pop composer Randy Edelman is not an improvement, to put it mildly. Then there are repeated intrusions of the still-young rap craze, which I have long held up as responsible for the worst music in the history of modern media. (I’ve heard 1920s alleged jazz that’s about as bad, but how many people hear that spontaneously?) This isn’t even “that” bad, given that someone apparently paid enough for actual rap/ hip hop artists instead of a pastiche of a studio suit’s impression of the genre, but it’s one more thing that makes the movie feel more dated now than it would have at the time of its release.

That still leaves the simple question, what could they have done better? This is one thing I am actually good at. The first thing I would say, covering a major area I didn’t get to above, is that the effects should stay as they are. There’s already some very good touches, especially the bathtub of slime, the spectral nanny and a zombified fur coat that missed the cut in the first film, that don’t slow things down. On the other hand, we could have done with a lot less of Janosz. (I have a whole other rant about the same guy declaring himself ashamed of being in Dragonslayer…) My most radical idea is quite simply to lose Vigo entirely. The first act already does fine with the focus on the mood slime, so it was completely feasible to keep it there. The “what if” that rises to my mind is to have the slime evolve into a Stay Puft Marshmallow Man analog, and make the Statue of Liberty sequence an actual kaiju fight. It might not have “worked”, but this is the kind of creativity that should have been in play if the minds behind the franchise had been given free reign.

That leaves the “one scene” very late, and my choice was settled in the first viewing. A few minutes in, Dana seeks out Egon, who has gotten back in at the university. He is observing a man and woman from behind one-way glass who are clearly unhappy. He matter-of-factly explains that they have been waiting over two hours for what they think is a marriage counselling appointment. We only get brief glimpses of the couple, but that’s enough to make it clear that they probably need real counselling and definitely don’t need any more stress. It’s a brief glimpse of domestic and institutional dysfunction that sets up the more mature themes of movie. As the conversation winds down, Egon comes to another room where a little girl is happily cuddling a puppy. There’s every sign of enjoyment as he says, “Now, take away the puppy…”

In closing, what I come back to is the nature of sequels. The real common denominator is that they are set up to fail at both ends. It’s well-established that the studio system rarely backs a sequel ambitious enough to improve even modestly on the original.  On the other hand, audiences rarely help; they will say they want a sequel that is “better”, but routinely complain when it is different enough to have a shot at it. The culminating irony is that, if you judge the sequel by the ones considered at least arguably “best” in their franchises, you get an astonishing column of successes: Empire Strikes Back, Wrath of Khan, Aliens and even the odd “threequel” like Day of the Dead and Indiana Jones And The Last Crusade (see my Raiders review/rant). If it takes 5 or 10 Futureworlds to get one Dawn of the Dead, it’s a small price to pay. In that company, Ghostbusters should stand as an example of how to be good enough. That’s enough for me to give a respectful farewell to a quite good lineup. “Choose and perish!”

Monday, October 31, 2022

The Franchise File 2: The one with Gremlins in an arcology skyscraper

 


 

Title: Gremlins 2: The New Batch

What Year?: 1990

Classification: Weird Sequel

Rating: It’s Okay! (3/4)

 

As I write this, it’s Halloween, and I haven’t done nearly as much as I usually would with movies on or off the blog. I still have time for one more shot, and there is something I’ve been waiting for. It’s another case of a 1990s sequel to a 1980s movie (see Predator 2), one which never seems to have been either well-regarded or particularly notorious. To me, however, it has always been the most interesting and in many ways the best. I present Gremlins 2, a movie about monsters in an arc scraper, and that’s just the start of the fun.

Our story begins with a developer trying to buy the mysterious shop of the original film, where a certain creature called Gizmo has settled back into a peaceful life watching TV. When the old shopkeeper dies, a skyscraper soon rises on the grounds of the old property. It’s not an ordinary building, but an AI-controlled artificial ecology with a range of businesses, including a genetics lab where Gizmo is held prisoner. When his old friend Billy is hired by the developer Mr. Clamp, the do-gooder helps the creature escape. Before they can complete their getaway, the Mogwai gets splashed with water, causing him to spontaneously reproduce a group of mean, warped offspring. Soon, the spawn transform into scaly Gremlins intent on mayhem. When they get into the lab’s projects, they mutate further, into the likes of a flying gargoyle, a giant spider and an intelligent Brain ready to act as leader and spokesman in their conquest of the world. It’s up to Billy and Gizmo to save the day- with a little help from Dick Miller!

Gremlins 2 was a 1990 film by Warner Bros and Amblin Entertainment, a direct sequel to the 1984 film Gremlins (see also Critters). The film was again directed by Joe Dante (see InnerSpace), with writer Chis Haas replacing Christopher Columbus. The film starred Zach Galligan and Phoebe Cates, returning as Billy and Kate, with John Glover as Daniel Clamp. Other cast included Robert Picardo (Dead Heat), Christopher Lee (Horror Express) and Dick Miller (Night of the Creeps, Terminator), the last returning as Mr. Putterman despite the character’s implied death in the first film. Effects were created by Rick Baker (see King Kong 1976). The soundtrack was composed by Jerry Goldsmith (see Deep Rising, Link, etc, etc.). A novelization was written by David Bischoff, with a significantly different ending. An NES game was released by Sunsoft. The movie was a box office disappointment, earning under $42 million against a budget of up to $50M. It is currently available for streaming on multiple platforms.

For my experiences, was a film I was aware of at an early age but didn’t see firsthand until adulthood, which I suppose contributed to my feelings about it. After I did see it, it quickly came in very high on my list of movies that people would probably expect me to like far more than I do. I don’t by any means dislike it, but I find it to have a strange vibe that probably would have failed to connect with me as a 1980s kid or an adult. Meanwhile, I was interested enough in the sequel to watch it at about the same time as the original. It immediately impressed me as a sequel that went in different and creative directions. Beyond that, it fit my tastes better than the first film ever did, in no small part because it really is more of a “straight” monster movie. Whether that makes it “better” is exactly what I have been asking myself going into this review.

Moving forward, the obvious upgrades are the arcscraper environment and the ensemble supporting cast. On both fronts, there are things to nitpick. The arcology angle isn’t that developed, but as a playground for the Gremlins, it’s as fleshed out as it needs to be. (I'll admit I pretty much ripped this off for the Eurypterids adventure.) In certain respects, the modesty is a plus; it’s especially noteworthy that the building isn’t played up as bigger than anything actually in existence then or now. There’s more to criticize in the uneven use of the cast, especially Lee as Gizmo’s captor. To me, the character feels like a “twist villain” in reverse, shoehorned into the beginning instead of the end. His high point comes in the faceoff with the Brain, alas never followed up with redemption or comeuppance in the finale. On the flip side, there are delights I couldn’t shoehorn into my cast list, including Keye Luke, whom I shouted out in Dead Heat, as Gizmo’s original owner and Robert Prosky as Grandpa Fred, a sort of cross between April O’Neal and John McClain. Glover handily steals the movie as the semi-sympathetic Clamp, even if his real-life counterparts are no longer funny. (It gets a lot more awkward in the deleted scenes…) The real highlight is Miller in a fairly substantial role. (Well, the Gremlins don’t kill him with a gun he just sold them…)

Then there are the creatures, and this is where the back and forth comes in between the two films. The Gremlins aren’t quite as menacing as they were in the original, though that means a more even tone for the technological mayhem, and the most dangerous of the lot feels like he was written to be far more prominent. On the other hand, the mutants are mostly an improvement, except for the female (who judging from the book must have been toned down from earlier versions of the script). Many high points come from the Brain, voiced by the late Tony Randall of The 7 Faces of Dr. Lao; “one scene” honorable mention is definitely in order for his psychotic “interview” with Fred. (“Was that civilized?...”) For me, it’s Gizmo who comes up a little short, perhaps more so than before. What I could never buy into was the many pop culture references with the Gremlins, if anything ramped up here. I have never found it more worthwhile than the underexplored questions raised when the concept is considered straight. It would have been especially intriguing to see an exploration of the real relationship between Gizmo and his (???) offspring. Do they turn on him because he is not like him? Is he vulnerable simply because he feels enough parental love that he doesn’t want to fight back? Or is this all as “natural” as black widows eating their mates and unborn sharks devouring their siblings? (Yeah, that happens…)

Now for the “one scene”, I’m going with an early moment. Gizmo is in the lab, being examined by a pair who could be either twins or clones. In fact, that’s Don and Dan Stanton, the twin brothers who appeared as the ill-fated guard and the T1000 in Terminator 2. When Lee’s Dr. Catheter (I did not want to print that) comes in for a tour, they let Gizmo out. The pair then turn on music, and bob along as Gizmo does a dance. It all feels as natural as his behavior left to his own devices in the first movie. However, he slowly gets closer to the edge of the table, until he suddenly makes a break for it. He barely builds up speed before Lee catches him. We get a perfect closeup of Lee as he holds up Gizmo for inspection. It’s a great moment, and perhaps enough from a great actor.

In closing, I come as usual to the rating, and this is one I could have rated even higher than I have. I just couldn’t quite talk myself into giving this the highest rating. On the whole, I would probably have given the original movie no less and no more, which I will admit is the fairest assessment of their quality. There are many ways in which the present film improves on its predecessor, but the real reason it does as well as it does is because of how many good ideas the original film offered to work with. My verdict on the franchise is that this is a case of “good enough” being just fine. These may never have been great movies, but they are memorable enough to endure as classics. That’s enough for me to end the Halloween season on a high note.

Image credit GoodReads. 

Tuesday, October 4, 2022

Retrobots Revisited: Robby the Robot and friends!

 


After the struggling through half the usual number of posts last month, I was seriously debating whether to do anything at all this week. I finally decided I needed to get at least an off-week's worth in, and that brought me to a new acquisition. I have been trying to get scale figures I can work into pics for the Marx Space Guys adventure. I've had the hardest time with robots, mainly because the ones I had thar were closest to the look I wanted are very small or, in a certain case, bigger than generic Godzilla. I finally made a new acquisition that had been on my radar before for a somewhat lower price than I found the last time I had gone looking. I present Robby the Robot, action figure scale.



Even a robot can look good coming or going...

Now, the real story here is how I got fixed on Robby for this project. As previously recounted, Robby the Robot was a character and suit that first appeared in the 1956 film Forbidden Planet (I'm thinking about it...), and was reused or imitated regularly thereafter. Since I was a kid, I loved the robot and its design without knowing anything about the original film. In considering ideas for my next time-wasting project, it crossed my mind that Robby was very possibly the first non-anthropomorphic robot in cinema. Sure, he had arms and walked on legs, but even these were no more human-like than dictated by pure functionality. The centerpiece is the domed head, which doesn't offer even a hint of a face (notwithstanding occasional efforts by misguided artists to project one onto it), a feature which is distinctive and potentially unnerving. It's all the more noteworthy that despite this inhuman outer shell, the film portrayed the bot as "friendly" or at least neutral, a decision evidently honored as often as not in later appearances. It wasn't until the 1970s that cinema again tried non-threatening robots that didn't follow a human pattern, in the likes of Silent Running, Star Wars and The Black Hole. I quickly came to the further conclusion that Robby fit the look of the Marx figures far better than anything Marx itself had turned out. By further comparison, the bot actually included with the 70 mm space guy set I possessed was a flat washout as soon as I reexamined it.

With that in mind, what I first considered were the Tomy windup bots which started this misbegotten feature, which led to experiments I included in the Archer space people post. The original "Rascal" bots were close enough to Robby for army man scale, with the further benefit of clearly being designed to be just generic enough not to trigger a lawsuit. As a bonus, I had it in two different sizes, so it could work with the 70mm space guys. The one that really looked good was the "tall" Tomy bot, which I had even dubbed Robbie. At something like 2 and 3/8ths of an inch, this was tall enough to terrorize 54mm and 45mm army men like a set of gas masked troopers I had gotten as space marine analogs (see last month's dino post), and it had a good size compared to the original Rascal bots, something like 6-7 feet if they were 4 1/2 -5 feet. However, it was much too small to fit in in with even the 70mm space guys. What I needed was a bot at least 4 inches tall. I managed to find a few different things. What I soon settled on was a Diamond Select Vinimate of Robby, from the same outfit that made my Black Hole bots, described most places as 4 inches tall. This, of course, is the bot featured above. Here he is with a Rascal bot.

"You picking on my little brother?"

And why not the Truckstop Queen?


If anything, this bot was more than I bargained for. It was definitely well over 4 inches tall, possibly even 5, not much smaller than the Queen. Assuming a 1/18 scale for the largest Space Guys, that gave a height of up to 7.5 feet. On careful measurement, which I already knew would be tricky after trying it with the windup bots, I concluded he topped out at about 4 and 3/4ths inches, which still came out at over 7 feet. He would actually be even taller if his proportions were closer to the movie bot. On the other hand, the squashed shape makes him more massive, and it keeps this a few degrees away from stealing the movie esign outright. Here he is with an MPC Teenette figure I got to represent a character named Alek Kapek, listed as 90mm with the base.
Yeah, the jokes are already writing themselves.

And here he is in a battle with the protagonist/ knife guy. The guy is already a little over 4 inches, wonky pose and all. The bot is still obviously taller. For a little color, I used the Mexican day glo figures.


Now for some fun, here's the bots with some figures and props. First up, part of a new reissue Marx space accessory set!

And a few air base figures...

And a couple Evermodel ladies I got. These are quite good "civilian" figures for a very good price, but you want them unpainted, because the paintwork this company does is incredibly awful.
"You're cute, but I'm already dating the Iron Giant."

And leading the space marines. That's the Mold-A-Rama space capsule behind them. This was really a test whether I could take a pic with the gigantic base cropped out.


And here's the big guy with Moxon, the obvious villain, with another piece from the accessory set. I think for once, his "scar" is showing pretty well.

And here's something extra. This is a wind-up from Schylling that I've included in pics at least once, purchased around 2007. It was and is sold under the name Planet Robot, with artwork implying that it is a reissue or copy of a 1950s-'60s toy. I suspect it's of much more recent origin. Still, it captures the look of both Robby the Robot and vintage tin toys. I can't see working him in unless I also include some of the Marx 6 inch figures. Here he is withe Truckstop Queen and Connie.

And that's enough for me to wrap this up. This is what makes this blog fun, and I'm glad to be finally trying to turn it into an actual story. That's all for now, more to come!

Sunday, August 21, 2022

The Legion of Silly Dinosaurs: Jurassic World Ceratosaurus revised!

 


It's time for the weekend post for the second full week of the month, and by my obsessive-compulsive scheduling, that means it's time for a dino post. As it happens, I had something backlogged that I had already done a video for, which you would think would make this quick. To start things off, here's a pic of my new find just out of the box that I kind of forgot I covered in a previous post.

For the backstory, this is part of a Jurassic World Camp Cretaceous line called Roar Attack, apparently first released around June 2021. I got this when I saw a good deal. It only belatedly crossed my mind that this looked more than a little like the Ceratosaurus I already had. That set off a suspicion that this was a recolor of the earlier one, though this was dispelled as soon as I got a look at it. Here's a couple more pics of the thing right out of the package, obviously before assembly was completed.



Now to back things up, since childhood, Ceratosaurus has been my favorite carnosaur (maybe tied with Dilophosaurus). It usually gets portrayed as just a second banana to Tyrannosaurus and/ or Allosaurus, and the latter has some truth since it was a smaller and far less common contemporary of A. fragilis. On more careful consideration, however, Ceratosaurus was really a very unique dinosaur that was probably far more common than the known fossil record would indicate. (In fact, the main reason we have so many allosaur specimens is a few sites where they outnumber even the herbivorous dinosaurs, which clearly could not represent a "normal" ecology.) Among other things, it had unusually large teeth, proportionately if not absolutely larger than Allosaurus. Certain arguments have been made that ceratosaurs were faster and more agile than allosaurs. Their comparative rarity is in itself a plausible indication that they were at least less prone to getting stuck when on muddy ground. Despite their third-class status, they are very frequently represented in movies and paleo art, even if they often are secondary or "background" dinosaurs.

Returning to the present dino, the big surprise was that, while the new ceratosaur is definitely heavier than the one I had before, they are about the same length. Unfortunately, this also means there's a big difference in stability. I've gotten the "old" ceratosaur to stand up before (even with the Truckstop Queen on his back), but I had absolutely no luck this time. The new one, on the other hand, has been surprisingly easy to work with. Here's one more pic of the pair together, I'm sure with my hand propping it up.

And a pic of the old one.

That leaves the big gimmick. Instead of just snapping the jaws and making noise, the new dino has a kind of  ratchet deal. If you push a slide above the hips, the jaws open and then lock in place. If you keep pushing, the jaws open wider, until they reach maximum gape at the third spot. Each time, there's a different roar sound effect. (See my Valley of Gwangi review for my rant on why we know dinos didn't roar...) It's an interesting idea that doesn't work quite as well in execution. It's definitely handy to take pics without using one hand to keep the mouth open. However, having the jaws open all the way just doesn't look right, I'm sure in part because it "should" be held only briefly by an animal in motion, a problem that has cropped up with "action" poses since the days of the Marx dinosaurs. Either of the intermediate poses do look quite a bit better. Here's a sequence of the gimmick in action.




And one more...
"You can tell me, doc; do I need the root canal?"

All in all, both of these dinos are what they should be, good representations of a very cool dinosaur. If it comes to that, it's the kind of thing that just might raise the profile of a species. And how about one more with the Truckstop Queen/ Kate?

That's all for now: more to come!