Title:
Alien: Resurrection
What
Year?: 1997
Classification:
Weird Sequel
Rating:
It’s Okay! (3/4)
With this review, I’m continuing my survey of robot movies, and after Willy’s Wonderland, I decided to do one more movie that I have been simply looking for an opening to review. As I have regularly commented, there are many movies that are simply “above the radar” for what I do, especially when it comes to franchises. I have worked around this rule when it comes to sequels, especially of the controversial and obscure variety. Even so, there is one franchise that I have still never featured, despite discussing it regularly since my second review. (Yeah, Inseminoid, you all owe me.) That ends now, and while I’m at it, I’m going to talk about why this monster franchise is also a big part of the history of robot cinema. I present Alien: Resurrection, and yes, it is not great. But, it can be a whole lot of fun.
Our story begins in deep space, where a secret government project has resurrected both the Alien and Ellen Ripley. They are both put under the care of one of the maddest mad scientists in history, who still hasn’t considered that if you need a host for a dangerous parasitoid, a dog or a pig should work as well as a human. Enter a crew of space pirates with a crop of kidnapped workers in suspended animation, who will never discuss the ethics of this again. The aliens spawn faster than usual, while the nosiest of the pirates connects with the clone of Ripley, now a hybrid of human and xenomorph. Alas, the aliens escape, with literally no opposition from the military crew, leaving the pirates and the Ali-Ellen trapped on board with the aliens. They must fight their way to an escape craft with the help of the least trustworthy of the remaining staff. But one of the renegades is not what he/ she/ it seems, and the queen is about to give birth to a brand new abomination!
Alien: Resurrection was a 1997 science fiction/ horror film from Fox and Brandywine Pictures. It was the fourth film in the Alien franchise created by Dan O’Bannon, developed after the character of Ellen Ripley was killed at the insistence of Sigourney Weaver in Alien 3. (Yeah, still thinking about that one.) The film was directed by French director Jean-Pierre Jeunet from a script by Joss Whedon. Weaver returned as the clone of Ripley, with Winona Ryder as Call and Brad Dourif as the mad doctor. Other cast included Ron Perlman (see Island of Dr. Moreau) as the pirate Johner and Leland Orser of Saving Private Ryan (yes, I recognized him) as the infected Purvis. The film was a commercial success, earning a box office of over $161 million against a $70 million budget. Jeunet returned to filmmaking in France, notably with the romantic comedy Amelie in 2001. The Alien franchise was not revived again until Alien Vs. Predator in 2004, which Weaver had refused to appear in prior to the release of Alien 3. Alien: Resurrection remains the final film in chronological order with Alien.
For my experiences, the Alien franchise was one more thing that I only got into at a ludicrously late date, which didn’t stop me from falling in deep. In all that time, my longest-running rant has been that I simply don’t believe in “canon” as applicable to the franchise (see, if anything, my review of Contamination). A big part of this is what Fox brought on themselves by dragging Alien 3 through development Hell just to turn out the most divisive entry in the entire franchise. But it’s also what I consider to be the best use of the franchise and creature: Keep the xenomorph, the universe and a few core characters, then let each creator do what they want. This has made me tolerant. I can take Alien, Aliens, Dark Horse, AVP, and even Alien 3 all in their place. The one thing I don’t like is being told that one entry in this vast mythos has to be accepted at the expense of any other, which has really happened only once. By comparison, the present film is the closest we ever got to an “official” film that embraced my own view of the franchise, and I have no qualms saying that what works bears out my point.
Moving forward, what can really be said about this movie is everything good and bad about the franchise, dialed up exponentially. Yes, the Aliens get as much plot armor as any of the human characters. Yes, the ship design is willfully useless. Yes, the characters repeatedly make stupid decisions for the benefit of the plot. But these are egregious for the franchise, not unique, and there are plenty of good points here, particularly a character actor-heavy cast that is well above average. Perlman and Dourif in particular are in top scenery-stomping form, somehow actually matched by Weaver. The Aliens, too, reach a surreal peak. The fine cinematography brings out the calculating menace of the creatures, and there’s real pathos from the final hybrid abomination. My pick for the two best shots in the movie are the intimate closeup of two preparing to dispatch a third (why did only Dark Horse ever think of making a cage out of dead Aliens?) and the CGI effect of a pair under water, not flailing but holding their arms at their sides for a torpedo profile. At peak momentum, this feels like either a live-action Dark Horse comic or what might have been if Roger Corman had made the first movie. (Old rant, yes, Galaxy of Terror was a rip-off, but Fox did kind of rip Corman off first…)
Then there is the robot angle. While the franchise has always been known for its title creature, it has always featured creative artificial intelligence, and this film in particular, the concepts are both developed and varied. On one hand, the ship’s computer “Father” is a fitting successor to the ship computer in the first film (really already there in Dark Star). The unobtrusive details of the ship’s functions gives a picture of decentralized artificial intelligence that is in many ways is more convincing now. Then there is (spoiler) Ryder as the android, powered by the still-unexplained gooey semi-organic tech. If anything, her character and arc is the one element that was clearly intended to be more than it is, an occupational hazard with a cast and story this bonkers. Still, she does have a part to play that becomes greater as her capabilities are revealed. It’s all the more intriguing to compare her with Ash and Bishop from the previous films. The earlier bots turned in some of the most memorable moments of the franchise, but they did not fundamentally challenge the role of the robot as either antagonist or subservient helper. Here, we truly have an AI with its (?) own agenda, with all the nuances and paradoxes that implies. There’s an extra layer of retrospective fascination in small details of behavior that don’t serve what we learn of her higher purposes. My personal favorite, by all means due for honorable mention as “one scene”, is an attempt to pick things up while wearing boxing gloves, with absolutely no pressure or encouragement from anyone else. It is a truly random moment, and that is exactly what makes a character interesting, AI or not.
That leaves the “one scene”, and I’m going with the one that has fascinated me for a very long time. As the inevitable escape unfolds, we find the military complement of the research ship running away, not only without firing a shot but seemingly without their guns. The troops at least line up to board the life pods in good order, overseen by the designated military man played by Dan Hedaya, if anything one of the more subdued of the character actors on hand. We get a good look at the pods, which have iris hatches and nifty retracting ladders. We see one or two on their way before an Alien comes into the frame, apparently still at some distance from the pod currently loading. We see the last guy climb in, then cut to the exterior, to find that the CGI-rendered creature has already reached the hatch. What follows is a stylized exterior view of the carnage (wait, is this referencing O’Bannon’s “B-17” segment in Heavy Metal?), culminating in the same unlucky guy trying frantically to get out. The commander shows no emotion as he sends a grenade clattering on the deck, shown with one of several very odd Rube Goldberg action/ reaction slow-motion shots. The pod ejects, just before exploding. That’s when we cut to the commander saluting his subordinate, without looking back at what’s coming. It may sound absurd in cold blood, and it is, but it’s a striking example of what makes the film actually work.
In
closing, what I come back to is how I would rank not just this film but the
franchise as a whole. When it comes to the first film and its original sequel,
I have always punted. They are both excellent, yet at the same time too
fundamentally different for direct comparison. By further comparison, the
present film and Alien 3 are each flawed in their own ways, and by any
standard outside of effects and action sequences, this one is far inferior.
What makes the difference to me is that I find it to be the one entry that
truly lets you take it or leave it. On top of its internal insanity, it sets
itself far enough ahead that the events of the preceding films become more like
legends and myth than “fact”. In this context, you could just as well say that
this is a comic book or video game within the Alien/ Aliens cinematic
universe, and its relative merits would be no less. Per my standard rants, this
was in fact an acceptable “norm” well into the modern era of franchise genre
films. I still stand by it as a valid alternative to the canon overanalysis people
have become used to. With that, I can say that I have finally covered one more
iconic franchise. That’s enough for one day. “Punch it, Bishop!”
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