Friday, October 6, 2023

Robot Revolution: The one with zombies and an evil computer

 


The one with zombies and an evil computer

 

Title: Resident Evil

What Year?: 2002

Classification: Irreproducible Oddity/ Mashup

Rating: It’s Okay! (3/4)

 

As I write this, I’m still coming out of a sabbatical from blogging that has included a complete moratorium on movie reviews. For my comeback, I decided it was time to fill out my count for this, my survey of robot/ AI movies, the feature that has done as much as anything else to keep me going. In keeping with what has been its own theme, I further decided to do something different. This time around, we have yet another murderous computer, only this time, it is technically a zombie movie. I present Resident Evil, the Patient 0 of the modern zombie movie wave, and I will be showing why the computer is much scarier than the undead.

Our story begins with an introduction to the Umbrella Corporation, a company with their own underground lab for nefarious bioweapons research, and the massacre of the staff of said facility by a series of lethal mechanisms that might or might not be working as intended. The carnage is followed up by little tasteful nudity as our heroine wakes up in the shower with no memory of where or even who she is. The story picks up momentum when the company’s paramilitary team arrives, revealing that her name is Alice and she is the custodian of the entrance to the Umbrella lab. It is also revealed that the facility has been taken over by a supercomputer called the Red Queen for reasons allegedly unknown. For no obvious reason, the team drag along Alice and a couple iffy guys they find along the way. Things go south when most of the team are wiped out by a laser cheese grater controlled by the Queen. But the real trouble starts when the survivors take the computer offline, unleashing a horde of zombified employees and a few more ugly surprises. The dwindling party must fight their way out, but they still don’t know each other’s agendas- and they may need the Queen’s help to stay alive!

Resident Evil was a 2002 horror/ action film written by Paul W.S. Anderson, based on the Capcom video game franchise of the same name. The film starred Milla Jovovich as Alice, following appearances in films including The Fifth Element (still don’t know if I can work with that one), Michelle Rodriguez and Colin Salmon as ill-fated troopers. The soundtrack was composed by Marco Beltrami and Marilyn Manson. The film was possibly the first major zombie movie of the 2000s, preceding the 2004 remake of Dawn of the Dead. It was a commercial success, earning a box office of over $100 million against an estimated $33M budget, though reviews were mixed to negative. It was followed by five live-action sequels, including Resident Evil: Apocalypse in 2004 and Extinction in 2007, as well as a number of direct-to-video animated films. A new live-action film, Welcome To Raccoon City, received a limited theatrical release in 2021.  Anderson and Jovovich married in 2009. Their daughter Ever has several screen credits.

For my experiences, this film and franchise has been a textbook case of a film and franchise that stayed above my radar. I conspicuously declined to cover it for The Revenant Review, though I finally gave number 3 an entry in the out-of-control ebook edition. The obvious reason for this is simply that it is a profitable and well-known series that did not require comment. Another is by all means that I completely gave up on it at number 4. But the overarching consideration is just how many categories the first movie in particular stretches across, which became an immediate problem in the question of which feature to review it under. I could have covered it for the Horror Vault, or under my still nascent adaptation feature, where I already covered the Nineties Mario movie. By the time I loaded my ancient disc, however, I had no doubt it belonged here, if only because it truly represents one of the most formidable AI antagonists of the current millennium at least.

Moving in, the central reality is that this is a film that owes all its strengths to a sustained vibe. From the settings to the creatures to the very minimalist music, this is sci-fi horror at its most cold and clinical, building and even improving on the likes of Re-Animator and Day of the Dead (see also Sole Survivor, the re-review I completely botched).  The undead themselves fit very well into this world. They are among the most malevolent and vicious revenants of the Romero/ “slow zombie” tradition, with a counterintuitive subtlety that suggests a measure of cunning. The very first of them (seen well past the 30-minute mark) is representative of the lot, at first lurching along as if merely distressed, then striking fatefully just as a target comes within reach. Of course, both the shock value and in-universe effectiveness of this behavior sharply decline as the film goes on, yet it is a consistent behavioral pattern that never fails to be unsettling. The one thing that can be counted as disappointing is that their evident ability to use tools and weapons never goes anywhere, but then by the final act they are already superseded by the surreal hellhounds and the foreshadowed mutated abomination.

In the midst of all this, the Red Queen is indeed clearly established as both the primary antagonist and by far the most formidable threat as long as “she” is online. In the context of this feature, there are especially strong parallels with The Forbin Project and of course The Lift. Even more than in the former film, the AI is completely rational in both actions and motivations and as much in the right as any of the human characters. As in the latter, the computer’s most formidable ability is its control over its arcological environment that might or might not have been originally granted by its creators. (I honestly have no opinion on whether Anderson might have been directly influenced by that very odd film, as I already documented the “killer elevator” as a startlingly persistent concept.) The holographic avatar and very English accent give a fine extra touch that doesn’t really resolve the AI’s status; one can sympathize as the machine pleads to be allowed to continue its duties, but it is already clear that one cannot trust its motives or its anthropomorphic affectations. It is impossible to avoid further comment on the completely surreal laser sequence (obviously on the board for “one scene”), which does a great deal to define the tone and reputation of the film (see also Ghost Ship). On a certain level, the intentionally lethal gauntlet is less impressive and intriguing than the seemingly improvised booby traps of the opening. What is easily forgotten after two decades of “so bad it’s good” fame/ infamy is that it is preceded by an effective and plausible set-up, in which the humans remain in apparent control until it is far too late.

That already brings me to the “one scene”, and there’s one I’m going to try doing from memory. In the face of the first onslaught of the undead, our heroes are driven up against a computerized door that is still locked for reasons that won’t be analyzed. The most technically minded of the group (if I’m not mistaken the same one who turned off the Queen) remains confident as he does a hacker bypass while the others hold back the horde. He does it all with a smoothness that leaves no doubt that he can indeed do this. He is openly satisfied as the door opens behind him, and what really got this in here is that I didn’t remember or expect what happens next.

In closing, what I come back to is how I feel about this movie and the franchise. My standing and long stated opinion is that the third film was the best, the second was the worst, and everything thereafter isn’t worth the trouble of counting in the same continuity. By further comparison, the original is almost overshadowed, which I will be the first to say is the last thing it deserved. Whatever else one may say, it was the right film that came out at just the right time to bring the zombie genre back to life. It also had the further virtues of being both a competent film and a genuinely creative one that never tried to be anything but itself. That should be a good enough epitaph in an age of remakes and reboots. I for one am happy to give it a final salute and call it a day.

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